Survive
The atmosphere is the enemy. Every step outside is a countdown.
On a hostile alien world the air is unbreathable and the cold will kill you. The outside is a countdown — your base is survival itself. Scavenge, craft, build, and keep each other alive. A 2–8 player PvE co-op survival base-builder.
The atmosphere is the enemy. Every step outside is a countdown.
Your base isn't decoration — it's what keeps the air and warmth in you.
2 to 8 players. One planet. Shared survival.
Out here the horizon never ends, and nothing is coming to save you.
Sun-scorched. Silent. Yours to hold.
An honest look at what we're building and in what order. Dates are intentionally loose — this is early development and the plan will shift as we learn.
What we're heads-down on today.
The backbone system that every other feature is built on.
Place, snap, and raise the shelter that keeps you breathing.
The features lined up after that.
Gather, process, and build — the core loop closes.
Oxygen, temperature, and power — the planet pushing back.
2–8 player co-op. Survive together on one world.
On the horizon — direction, not promises.
Rare events that test the base you built — and hint at something deeper.
Your world and your base, remembered between sessions.
Harsher ground the further out you push, with rarer rewards.
Ruins, logs, and the cosmic truth of what happened here.
The sound, weather, and feel of a world that wants you gone.
A vertical slice in your hands — the first real build to play.
Calox is early in development — no release date, no promises we can't keep. Come along, watch it take shape, and help us shape it.
Best place to follow along and talk to the dev.