Early in development

Survive the air. Build the home. Together.

The world

A planet that wants you gone

On a hostile alien world the air is unbreathable and the cold will kill you. The outside is a countdown — your base is survival itself. Scavenge, craft, build, and keep each other alive. A 2–8 player PvE co-op survival base-builder.

2–8
Players, co-op
PvE
No griefing, just survival
Hostile open world
Three things to know
01

Survive

The atmosphere is the enemy. Every step outside is a countdown.

02

Build

Your base isn't decoration — it's what keeps the air and warmth in you.

03

Together

2 to 8 players. One planet. Shared survival.

The feeling

Out here the horizon never ends, and nothing is coming to save you.

Sun-scorched. Silent. Yours to hold.

Where we're headed

The road to the surface

An honest look at what we're building and in what order. Dates are intentionally loose — this is early development and the plan will shift as we learn.

Building now

What we're heads-down on today.

  • Inventory & items

    The backbone system that every other feature is built on.

  • Base building

    Place, snap, and raise the shelter that keeps you breathing.

Up next

The features lined up after that.

  • Crafting & resources

    Gather, process, and build — the core loop closes.

  • Survival pressure

    Oxygen, temperature, and power — the planet pushing back.

  • Co-op

    2–8 player co-op. Survive together on one world.

Later

On the horizon — direction, not promises.

  • Storms & anomalies

    Rare events that test the base you built — and hint at something deeper.

  • Save & persistence

    Your world and your base, remembered between sessions.

  • Biomes & deep zones

    Harsher ground the further out you push, with rarer rewards.

  • The colony mystery

    Ruins, logs, and the cosmic truth of what happened here.

  • Atmosphere & audio

    The sound, weather, and feel of a world that wants you gone.

  • First playtest

    A vertical slice in your hands — the first real build to play.

Early in development

Land on Calox early

Calox is early in development — no release date, no promises we can't keep. Come along, watch it take shape, and help us shape it.

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Best place to follow along and talk to the dev.

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