Early in development

Survive the air. Build the home. Together.

The world

A planet that wants you gone

On a hostile alien world the air is unbreathable and the cold will kill you. The outside is a countdown — your base is survival itself. Scavenge, craft, build, and keep each other alive. A 2–8 player PvE co-op survival base-builder.

2–8
Players, co-op
PvE
No griefing, just survival
Hostile open world
Three things to know
01

Survive

The atmosphere is the enemy. Every step outside is a countdown.

02

Build

Your base isn't decoration — it's what keeps the air and warmth in you.

03

Together

2 to 8 players. One planet. Shared survival.

The feeling

Out here the horizon never ends, and nothing is coming to save you.

Sun-scorched. Silent. Yours to hold.

Where we're headed

The road to the surface

An honest look at what we're building and in what order. The foundations are already standing — now we're making them feel alive. Dates are intentionally loose; this is early development and the plan will shift as we learn.

Built

Working today — the foundation under everything else.

Inventory & items

The backbone system every other feature is built on.

Base building

Place, snap, and raise the shelter that keeps you breathing.

Crafting & resources

Gather, process, and build — the core loop closes.

Survival pressure

Oxygen, temperature, and power — the planet pushing back.

Save & persistence

Your world and your base, remembered between sessions.

Building now

What we're heads-down on today.

Interface & HUD

The readouts that keep you alive — oxygen, heat, integrity — and the menus around them.

Survival comforts

Water, food, and stamina — softer needs that reward a working base.

Up next

The features lined up after that.

Co-op

2–8 player co-op. Survive together on one shared world.

Compass, waypoints & map

Find your way back home — and decide how far out to push.

Storms & anomalies

Rare events that test the base you built — and hint at something deeper.

Later

On the horizon — direction, not promises.

Biomes & deep zones

Harsher ground the further out you push, with rarer rewards.

The colony mystery

Ruins, logs, and the cosmic truth of what happened here.

Atmosphere & audio

The sound, weather, and feel of a world that wants you gone.

First playtest

A vertical slice in your hands — the first real build to play.

Early in development

Land on Calox early

Calox is early in development — no release date, no promises we can't keep. Come along, watch it take shape, and help us shape it.

Join the Discord

Best place to follow along and talk to the dev.

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